About the collective

Why the Maastricht RPG Collective exists

Maastricht RPG Collective is a community for tabletop roleplaying games in and around Maastricht. It exists to make it easier for people to find each other, organise games, and enjoy RPGs in a respectful environment.

We keep the structure light and transparent. People can join at different levels of experience, from complete beginners to GMs who want to try new systems or formats.

What this collective is

A community, not a formal club

The collective is not a company or a traditional club. There are no membership fees or formal a structure. Instead, it is a peer-to-peer space where people can propose games, run sessions, and start projects together.

We are interested in a wide range of tabletop RPGs, from popular titles to indie and alternative games. Over time, we want to keep processes simple, clear, and open to new ideas suggested by the community.

Where we are now

Early phase, with in-person games starting soon

The collective is currently in its early phase. We are setting up the online space, collecting ideas, and preparing the first round of activities.

The plan is to start with online coordination and small experiments, and to begin running in-person events in Maastricht from February 2026. If you join now, you will be part of shaping how the first tables and sessions look.

How we organise games

From ideas to tables, with safety in mind

The collective is built around simple steps for proposing and joining games, with safety tools as a normal part of play.

Proposing games

Members suggest what to play

Any member can suggest a game or activity: a one-off session, a short campaign, a workshop, or a creative meetup. Proposals include a short description, content notes, expected length, and who the game is aimed at.

Joining tables

Clear information before you sign up

When sessions are announced, we aim to make it clear what you are signing up for: tone, themes, experience level, and practical details. Sign-ups are managed in the online space so you always know how many spots are available.

Checking in

Learning from each session

After games, we encourage short check-ins and feedback. This helps us adjust formats, clarify expectations, and refine how the collective organises activities over time.

We also use simple safety tools: small practices that help groups check comfort, set boundaries, and pause or adjust the game if something does not feel right. They give everyone a way to communicate needs and limits without pressure.

Different tables may use different tools, but the aim is the same: to keep play safe and enjoyable for everyone. A well-known overview of tabletop RPG safety tools can be found at the TTRPG Safety Toolkit . Our Code of Conduct explains how we expect people to engage with these tools.

Our principles

What guides our decisions

  • Respect and inclusion. People are expected to treat each other with respect and to avoid behaviour that excludes or targets others.
  • Clear communication. We try to be concrete about what games involve, how sign-ups work, and what people can expect.
  • Accessibility for newcomers. We design processes so that people without experience can join without feeling lost or judged.
  • Shared responsibility. The collective runs on the care and initiative of its members, within their own limits.
  • Room for experimentation. We leave space for trying new systems, formats, and ideas that fit these principles.

Why I started this

Why I started this collective

Photo of Thales Bertaglia

Thales Bertaglia

Started the Maastricht RPG Collective

Hi, I am Thales. I started the Maastricht RPG Collective because I wanted a place where people could try tabletop RPGs without needing to be “good at it” or already have a big gaming group.

I am quite new to tabletop RPGs myself. I only began playing and GMing in mid-2025. Finding my first games made it clear how much easier it is when someone actively makes space for newcomers and quieter people.

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For a long time, I've been struggling with perfectionism and self-doubt, especially in my work. I often felt the need to express my creativity , but would stop myself before anything left my head. It was hard to share things that did not feel “finished”.

Tabletop RPGs gave me a different way to create. At the table, you try ideas together and see what happens. Things do not have to be polished in advance, and the story belongs to the whole group rather than one person.

This collective is a way to share that experience: a welcoming place for people who are curious about RPGs, or who want a way to create with others without pressure. If you are new, or coming back to this kind of play after a long time, you are very welcome!

With ❤️,

— Thales