Code of Conduct

How we keep this space safe and respectful

This Code of Conduct applies to all spaces connected to the Maastricht RPG Collective: our online community (for example Discord) and any in-person games or events organised under the collective.

The goal is simple: to make it possible for people with different backgrounds and experience levels to play together in a way that feels safe, respectful, and sustainable.

General behaviour

Core expectations

These expectations apply to all interactions in and around the collective.

  • Treat other people with respect. Assume good faith, but listen when someone tells you something is not okay for them.
  • Hate, discrimination, and harassment are not accepted here. This includes behaviour or language targeting someone’s race, ethnicity, nationality, gender, sexuality, disability, religion, or any other aspect of who they are.
  • Do not use slurs, demeaning jokes, or repeated unwanted comments about a person or group.
  • Keep discussions and in-jokes from turning into exclusion or bullying. If someone says they feel pushed out, take that seriously.
  • Respect people’s boundaries around topics they do not want to discuss, and around private information they choose not to share.

Not accepted

Examples of behaviour that are not okay

This is not a complete list, but it gives a clear idea of where the lines are.

  • Hate speech, slurs, or dehumanising language aimed at any group or person.
  • Persistent harassment, including unwanted messages, DMs, or attention after being asked to stop.
  • Sexual comments or behaviour that are unwanted or directed at someone who has not clearly consented to that kind of interaction.
  • Deliberately ignoring someone’s stated boundaries, including topics they have said are off-limits.
  • Sharing private information about someone else without their consent.
  • Trying to pressure people into playing in a certain way or continuing to play when they have said they want to stop.

At the table

Safety tools and boundaries in games

Each table should use simple safety practices so people know what to expect and have ways to speak up during play.

Before the game

  • Session proposals must include a brief description of the game, tone, themes, and any relevant content warnings.
  • When players sign up, there will be a lightweight way to share boundaries (for example “lines and veils” or topics they would like to avoid). GMs are expected to read and respect this.

During the game

  • Tables follow an “open table” principle: anyone can step away or leave at any time, without needing to justify why.
  • We use simple safety tools, such as an X-card or equivalent signals, to pause, rewind, or change the scene if something feels uncomfortable or unsafe.
  • Using safety tools is normal. No one should be criticised or questioned for asking to change or skip content.

After the game

  • We encourage short feedback rounds (for example “stars and wishes”) so people can share what worked and what could be improved.
  • If something felt uncomfortable or unsafe, players can talk to the GM, or reach out to an organiser or moderator in private.

If you are not familiar with safety tools, a helpful overview is available at the TTRPG Safety Toolkit .

Commitment

Reliability and respect for people’s time

Games only work when people can trust that others will show up or communicate early if something changes.

  • Please only sign up for a session if you reasonably expect to attend.
  • If you realise you cannot make it, let the GM and group know as soon as possible, so that someone else can take the spot or the plan can be adjusted.
  • Being on time, or giving a heads-up if you will be late, is a basic way of respecting the group.
  • Repeated no-shows or last-minute cancellations without explanation may lead to temporary limits on signing up for future sessions.

If something goes wrong

Raising concerns and what we may do

If you experience or witness behaviour that goes against this Code of Conduct, you can:

  • Talk to the GM or table organiser, if that feels safe.
  • Contact one of the organisers or moderators in a private message in the online community space.
  • If you prefer, you can also report it outside the public channels (for example by email or another contact method listed in the community space).

When concerns are raised, we will listen, ask questions if needed, and decide what to do next. This may include talking to the people involved, asking someone to change their behaviour, or asking someone to leave a table or the community in serious or repeated cases.

Agreement

By joining the Maastricht RPG Collective’s online spaces, signing up for sessions, or taking part in events organised under the collective, you are agreeing to follow this Code of Conduct.

If you have questions or think something here could be improved, you are welcome to contact the organisers and suggest changes.